The Vantage Project
A Prehistoric Simulation Video Game
By: Chris Allar
Vantage is now on Steam Greenlight! Please go vote for it!
Voting for this game on Steam Greenlight allows it to hopefully one day get "greenlit", which means the game can be distributed on Steam to everyone!
Vantage is now on Facebook!
Vantage: Prehistoric Simulation Game
I will be updating the Facebook page as the primary game source, this website will still be used to download the newest game files, etc.
Windows Vista or later required( Windows XP is not supported )
NOTE: Download is an auto-patcher ( <2 MB Download )
If you enjoy the game Please Donate to help me continue the development of the game. My game is not funded by anyone, I use my own limited funds.
Thanks, and Enjoy!
This has been a game I have been developing for about 10+ years now on and off. It is pretty much my life's work. I simply want to make the games
I think about making and I love to play, and what I think the other gamers would love to play as well. Please check out the game and let me know what you think!
You play a pre-historic caveman. The objective is simple: stay alive!
Try to explore the world and forage for food, try to gather the materials for a fire and make one before it gets too dark to see and too cold to function. Craft stone, wood, and bone tools to make your
life easier, like making a spear to go spear fishing for food. Explore a massive seamless, zoneless world using my custom graphics engine for the game called VantEdit. Full day/night cycles, dynamically
textured terrain, and an entire world generation tool so you yourself can create your own world from scratch if you wish!
The game requires Directx 9.0c to be installed on your computer, if your winodws system is reguarly used and updated you
should have this installed already. If not visit Microsoft DirectX Website
Also the game requires a video card with 2.0 shader support. A video card that is no older than 2-3 years should be good.
What is Vantage
Vantage is a seamless massive world RPG and a massive scale world generation system. The program is a crafting system based
upon pre-historic times and the editor can create very large worlds, similar to the size of
a world in a current Massively Multiplayer Game in only a matter of minutes, complete with temperature terraforming,
automatic object placement over the entire world, and completely realistic non-algorithmic height terrain taken from
samples off the USGS website.